


He couldn’t have been more than eighteen years old. As if on cue, the bar doors burst open and a young human male ran towards me. The fight to carry on living was enough of a battle for me. I’d got my whiskey, I’d got my Rockman that looked like he’d just had a Zoltan shoved up his ass I didn’t need no Federation and I didn’t need no fight. Not for all the scrap on the Engi homeworld. For some higher-up to turn around and go “ Captain ToffChops, he who saved the Federation and brought peace to the universe. Unfortunately, former starship captains and war heroes don’t have much to do except drink away their success and wait for the next big thing to occur. I’d rather sit in a Mantis prison with a rotting Slug than have to look at his mug again. I forget his name, but christ was he ugly. The only races I tend to avoid are Human and Zoltan.I was sitting at the bar when it happened, shot glass in hand, counting down the minutes until that ugly-as-hell Rockman returned with my dinner. but you don't normally have access to them. I don't pay particular attention to them unless I have a teleporter or poor boarding defenses.Ĭrystal people are pretty good, often performing the same functions as Rockmen or Lanius. Rockmen and Mantises are good combatants, but Rockmen are slow and Mantises have awful repair speeds. They can hold and repair systems normally, can repel boarders more effectively by suffocating them, fight off boarding drones for longer amounts of time thanks to not being dependent on oxygen, and are also great boarders for those same reasons (suffocating enemy crew and being able to board automated ships). I have little experience with Lanius, but I think they're pretty damn nice. They can repair and fight normally, let you know exactly where (and what race) the enemy crew is, are immune to Mind Control, and give you some blue options too. The Engi are fantastic for maintaining systems and give lots of good blue options. I like having at least one Engi on board (a couple if I can), and a Slug if I find one. So while I wouldn't like an all-Engi crew, I'm usually very glad to get my first one if I don't start with any. However, having one or two Engi manning key systems that need to be repaired quickly when damaged is great, and you only need one to gain access to all Engi blue options.
#Ftl faster than light races full#
For example, a full Engi crew wouldn't be all that good you'd have serious combat issues. It's hard to give a definitive answer because of the variety factor. You might not want a crew of only Zoltan but I buy them every time I see them and just make do, besides if you have two Zoltan you can have a repair drone and an antipersonal zone on standby just in case.

Every disadvantage they have is far outweighed by this fact. Personally I totally disagree on the Zoltan, when you get to the end and you have four or five more power than would normally be possible it makes a massive difference to the systems and weapons you can run. My minimal crew is probably 1 Mantis, 2 Human, and 2 engi. They explode, harming enemy crew, but this is rather useless since you won't be using them as boarders, as they don't have the skills needed. The die quickly, don't repair quicker or fight harder. Only when you're short on power you should use them. The worst race to have is zoltan in my opinion. I try to get 2 Engi, 1 Slug, 2 Mantis, 2 Humans, 1 Rock + 1 Lanius/1 Rock. You need to balance it out, they all have their weaknesses and strenghts.
